January 2015: Progress report – BeamNG.drive


Hello everyone ๐Ÿ™‚ My first blog post, so criticism is welcomed.

Hereโ€™s our progress since the 1st of December for version 0.3.7.1:

Features:

  • New level selector(WIP)


  • New options menu(WIP)


  • New parts configuration menu


  • Research work on the tire model, more on that in the coming weeks ๐Ÿ™‚

  • Work on atmospheric simulation, the air density/pressure will reduce as you go higher

  • Fixed a crash when exiting the level editor

  • Fixed a crash when clicking OK on a parts selector dialog

  • Shading issue that was affecting most vehicles

  • Console spam when changing focus with FFB enabled

  • Electrics not working if the vehicle has no engine

  • Vehicle color affects others of the same type

  • Water camera effect happening outside of water

  • Pedals UI app having a heavy impact on FPS

  • Derby having no boundaries

  • Tree lod bug on East Coast

  • New prop: Large Spinner






  • New prop: Street Light






  • Sunburst model, texture updates and deformation tweaks






  • Added more power to the stage 1 engine tuning on the Gavril V8 engines

  • Tuned pillar deformation on all cars to be more realistic

  • Improved Hirochi Raceway collisions

  • Improved lighting on East Coast, USA

  • Industrial, Gridmap and Dry Rock Island model improvements

  • East Coast performance improvements, better roads, town, terrain and vegetation fixes

  • Various work on the main menu

  • Improved East Coast grass textures

  • 118 committed changes to our game SVN repository

  • 21 Bugs and 3 Features issues closed in our internal ticket system



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