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Here are our changes over the last few weeks, some exciting things coming along. 🙂
Separate full-screen and windowed vsync settings
Warn when disabling vsync in windowed mode with aero running
Fix vsync setting not being applied when changing in full-screen mode
Wind sound now takes wind flow into account
Fixed JSON parser having problems with specific jbeam special cases(empty lists and string escapes)
Vehicle selector “Remove Filter” button works but doesn’t hide the selection
Fixed hangup on T3D LUA crash
Better error reporting for JSON errors
Options menu reverted to previous working state
Improved tire deflation behavior
Improved AI Display and visualization
Reduced skid mark threshold to 15m/s, this allows skid marks from burnouts in first gear
Fixed issues with the new BC5 texture normals
Added a working cannon, T to fire, signals for elevation angle
Tweaked overDarkFactor on Puregrid for smoother vehicle shading
Fixed missing clouds on Hirochi Raceway
Fixed wheels offset in Hirochi Sunburst
Minor fixes in East Coast USA and Hirochi Raceway
Updates in East Coast for Town, Forest and Bridge
Improved sky on Small Island
Improved support for debug draw
Distanced the external camera for Large spinner
T-Series interior finished
AI paths added in East Coast USA
Separate car customization to set up car, configure parts and choose color
Updated angular materials in newer version of UI
Improved base model for Ibishu Covet from tire test tester results
fixed internal turn signal for Moonhawk



