Small progress report & update 0.3.7.1/0.3.7.2 changelog


Here is our work enumeration since the 0.3.7.2 Steam release, we have some exciting new things coming along. πŸ™‚

Please note: the below changes are not yet released.

Features:

  • Engine sounds emit from engine nodes

  • New wheel type: pressureWheels, we are having promising results with these new wheels, however they will take more calibrating.
    More info to be released in blog dedicated to it at a later time.

  • New in-game menu(WIP, subject to change)


  • New level selector without having to exit to the main menu(WIP, subject to change)

  • Fixes problems with custom levels using double quotes as part of the description

  • Fixed crash to desktop on ALT+TAB (specifically on losing the device while locking a vertex buffer)

  • Fixed crash to desktop in async shader generation

  • Improved D3D crash messages

  • Speedups for crash report analysis

  • Minor work on Sunburst fenders

  • Tweaked driver camera on Sunburst

  • More work on Sunburst interior

  • Revised light softness and shadow resolution on all cars

  • Work-in-progress cab textures added to Gavril T75

  • Fixed Sunburst 2.0 Sport trim engine bug

  • More work on the Industrial racetrack

  • DXT5 compression on normal maps to eliminate artifacting

  • Wheel and suspension tweaks on most vehicles

  • All official vehicles are being converted into using pressureWheels

  • East Coast USA bumpy bridges fixed

  • Race barriers on Industrial added

  • More UI work


0.3.7.1 & 0.3.7.2 Changelog (21st January)

Features:

  • New level selector (WIP)

  • New options menu (WIP)

  • New parts configuration menu (WIP)

  • Fixes problems with custom levels using doublequotes as part of the description

  • Fixed buffer overflow causing multiple crashes

  • Improved textureformat of normalmaps: less noisy

  • Fixed a crash when exiting the level editor

  • Fixed a crash when clicking OK on a parts selector dialog

  • Shading issue that was affecting most vehicles

  • Console spam when changing focus with FFB enabled

  • Electrics not working if the vehicle has no engine

  • Vehicle color affects others of the same type

  • Water camera effect happening outside of water

  • Pedals UI app having a heavy impact on FPS

  • Derby having no boundaries

  • Tree lod bug on East Coast

  • New prop: Large Spinner

  • New prop: Street Light

  • Sunburst model, texture and deformation tweaks

  • Tuned pillar deformation on all cars to be more realistic

  • Added more power to the stage 1 engine tuning on the Gavril V8 engines

  • East Coast performance improvements

  • Improved Hirochi Raceway collisions

  • Improved lighting on East Coast, USA

  • Industrial, Gridmap and Dry Rock Island model improvements

  • Improved East Coast grass textures

  • New Pigeon steering design



Source link

Rating

0

( 0 Votes )
Please Rate!
Small progress report & update 0.3.7.1/0.3.7.2 changelog

No votes so far! Be the first to rate this post.

Leave a Reply

Your email address will not be published. Required fields are marked *