Version 0.4.3.0 released – BeamNG.drive


We are happy to announce version 0.4.3 that fixes two long standing crashes, improves physics and adds lots of new content 🙂

Our Blog is not yet back working after the server move, we are working on that though, it will be back with no data loss.

  • Vehicle parts are loaded recursively from vehicle folder, this allow to have vehicle parts folders with own/separate materials.cs

  • Tons of new wheels, mod parts, and variants for many cars:


  • Brand new high resolution lettering for Covet, D15, Roamer, and Grand Marshal


  • New modern lightbar and new police variants for the Sunburst and 200BX


  • Covet: Redone higher quality light textures, added optional factory graphics, added lots of new custom parts and wheels, fixed off-center steering wheel

  • Roamer: New sheriff skin

  • Grand Marshal: New police skin, fixed missing push bar, added several new wheels, reduced weight to be more realistic, corrected engine weight

  • D15: Reduced weight to be more realistic, added optional body colored bumpers and grille, improved off-road swaybar design

  • 200BX: Added several new wheels, reduced weight to be more realistic, fixed pedals clipping through the floor

  • H-Series: New delivery skin, fixed van being too rear-heavy, improved off-road swaybar design, fixed exploding hydros

  • Bolide: Added optional factory graphics, lots of suspension tuning and improvements, some new wheels

  • T-Series: Fixed rear wheel hub stretching, reduced stiffness of front suspension, added ram plow for plowing through cars

  • Moonhawk: Corrected engine weights, improved roof/pillar deformation, fixed off-center steering wheels, added optional 4-barrel carburetors for slightly more power, new color for drag

  • SBR4: Fixed TT S2 shock absorbers breaking, improved ESC and general handling

  • Sunburst: Several new wheels

  • Pessima: Fixed missing 1.8L and 2.0L engine meshes, fixed engine mounts sometimes breaking, added custom variant, stronger clutch for V6

  • Pigeon: Added a viscous limited-slip differential to the Pigeon 600, added rear dampers, front suspension tweaks, added variant with stabilizers

  • New prop: Concrete Retaining Wall


  • New prop” Cinder Block Wall


  • Improved visuals for tire smoke particles

  • Tilt Board: Updated model, textures and jbeam

  • New vehicle thumbnails


  • Some improvements to cars’ roof and A-pillar deformation

  • Heavily reworked support beams on most cars’ bumpers to improve clipping and deformation

  • Added more collision triangles to bumpers and fenders to guard against hooking

  • Reworked exhaust deformation on all cars

  • Added subtle cubemap to all cars’ interiors

  • New racing slick tire textures

  • Standardized reflection map values for Sunburst, 200BX and Pessima

  • Increased all cars’ aerodynamic drag now that rolling resistance is lower

  • Improved tire stability

  • Improved tire cornering stiffness at high speeds

  • Visual improvement to tire deflation

  • Suspension damping tweaks (Typically lower compression damping, higher rebound)

  • Tuned some engines’ burnEfficiency for more realistic fuel consumption

  • Properly aligned all mirrors and assigned reflective material

  • Slight interior camera position tweaks

  • Added “value” attribute to all car parts (preparation for gameplay features)

  • Added optional license plates (US size) to all cars (WIP!)

  • Node and beam scaling “baked in” – no more fudging with different values in different jbeams and not using real numbers

  • Tuned steering on cars to better suit high frequency FFB

  • Improved ESC/TCS warning lights: Now permanently illuminated after ESC/TCS shutdown, Blink rate is constant now, Added working lights to the sunburst, TCS now has its own warning light

  • Added electronic LSD simulating functionality to the TCS: Works best in Sport mode of ESC/TCS

  • General reliability/performance work on ESC/TCS

  • ESC/TCS tweaks

  • Fixed tire sidewalls being too delicate at high speed

  • Torque reaction improvements to reduce suspension squat and dive



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