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We are happy to announce version 0.4.3 that fixes two long standing crashes, improves physics and adds lots of new content 🙂
Our Blog is not yet back working after the server move, we are working on that though, it will be back with no data loss.
Vehicle parts are loaded recursively from vehicle folder, this allow to have vehicle parts folders with own/separate materials.cs
Brand new high resolution lettering for Covet, D15, Roamer, and Grand Marshal
New modern lightbar and new police variants for the Sunburst and 200BX
Covet: Redone higher quality light textures, added optional factory graphics, added lots of new custom parts and wheels, fixed off-center steering wheel
Roamer: New sheriff skin
Grand Marshal: New police skin, fixed missing push bar, added several new wheels, reduced weight to be more realistic, corrected engine weight
D15: Reduced weight to be more realistic, added optional body colored bumpers and grille, improved off-road swaybar design
200BX: Added several new wheels, reduced weight to be more realistic, fixed pedals clipping through the floor
H-Series: New delivery skin, fixed van being too rear-heavy, improved off-road swaybar design, fixed exploding hydros
Bolide: Added optional factory graphics, lots of suspension tuning and improvements, some new wheels
T-Series: Fixed rear wheel hub stretching, reduced stiffness of front suspension, added ram plow for plowing through cars
Moonhawk: Corrected engine weights, improved roof/pillar deformation, fixed off-center steering wheels, added optional 4-barrel carburetors for slightly more power, new color for drag
SBR4: Fixed TT S2 shock absorbers breaking, improved ESC and general handling
Sunburst: Several new wheels
Pessima: Fixed missing 1.8L and 2.0L engine meshes, fixed engine mounts sometimes breaking, added custom variant, stronger clutch for V6
Pigeon: Added a viscous limited-slip differential to the Pigeon 600, added rear dampers, front suspension tweaks, added variant with stabilizers
Improved visuals for tire smoke particles
Tilt Board: Updated model, textures and jbeam
Some improvements to cars’ roof and A-pillar deformation
Heavily reworked support beams on most cars’ bumpers to improve clipping and deformation
Added more collision triangles to bumpers and fenders to guard against hooking
Reworked exhaust deformation on all cars
Added subtle cubemap to all cars’ interiors
New racing slick tire textures
Standardized reflection map values for Sunburst, 200BX and Pessima
Increased all cars’ aerodynamic drag now that rolling resistance is lower
Improved tire stability
Improved tire cornering stiffness at high speeds
Visual improvement to tire deflation
Suspension damping tweaks (Typically lower compression damping, higher rebound)
Tuned some engines’ burnEfficiency for more realistic fuel consumption
Properly aligned all mirrors and assigned reflective material
Slight interior camera position tweaks
Added “value” attribute to all car parts (preparation for gameplay features)
Added optional license plates (US size) to all cars (WIP!)
Node and beam scaling “baked in” – no more fudging with different values in different jbeams and not using real numbers
Tuned steering on cars to better suit high frequency FFB
Improved ESC/TCS warning lights: Now permanently illuminated after ESC/TCS shutdown, Blink rate is constant now, Added working lights to the sunburst, TCS now has its own warning light
Added electronic LSD simulating functionality to the TCS: Works best in Sport mode of ESC/TCS
General reliability/performance work on ESC/TCS
ESC/TCS tweaks
Fixed tire sidewalls being too delicate at high speed
Torque reaction improvements to reduce suspension squat and dive
