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We have come a long way to 0.5 and there is so much more to do. We will soon publish a blogpost with what we achieved so far, what we are working on right now and what the plans for the future are. 🙂
Added experimental multiseat mode (requires one controller per player, can be temporarily enabled for Freeroam mode in Options > Gameplay)
Added turbocharger simulation (realistic turbine up, downspool and turbo lag. Characterics are configurable, from small and responsive to big and violent. Comes with two debugging apps)
Added ‘1-click mod installation’,
available here (To enable this feature on your account, click the ‘Add Content’ button in the freeroam/scenario screen)
Added ‘NodeOffset’ feature: you can offset parts of a vehicle, such as wheels or trailers, to make them compatible with different vehicles
Added support for loading .jbeams from vehicles\common
BeamNG.Drive Remote Control app for Android (Drive using your smartphone!).
Vehicle tuning system (adjust camber, toe, tire pressure, ride height, track width, and other properties in the vehicle configuration menu)
Added tire popping sound effects
Added initial support for vehicle-specific bindings (such as cannon targeting controls, opening doors, etc), and updated some official vehicles to use them
Added ‘Keys’ app for vehicle-specific bindings
Added custom skin slots for vehicles (e.g. license plates, interior, engines, etc)
Added material opacity map (syntax: opacityMap[0])
Added material color paletter (e.g. change vehicle colors dynamically)
ESC now reacts more realistically to quick steering changes
Changed the way unpacked mods work: you can either use the Mod Manager to unpack zip files, or put the mod contents to “userPath/mods/unpacked/modName.zip/” folder
Wheels and tires separated out into a new global system. If the lug nuts line up, you can put any wheel on any car, and any tire that fits on that wheel. Lots of new possibilities!
Separated wheel and tire flexbody groups. No more wheel mesh deforming from the tire deforming
Improved tire deflation
Added several new wheels
Completely retuned suspension (200BX, Barstow, Bolide, Covet, D-Series, Grand Marshal, H-Series, Moonhawk, Pessima, Roamer, SBR4, Sunburst)
Soft bump stops have been added to our modern cars to replicate those common on newer designs. Use of these bump stops allows more control of body movement without overly stiff spring rates.
Sway bars replaced with a better design that doesn’t bind or give weirdly changing anti-roll stiffness
Alignment and bump steer tuned more accurately using new alignment debug tools
Race and rally coilovers have new more digressive damping curves and are now height-adjustable
Reworked most cars’ torque curves to have more low end torque and replaced fake turbos with real ones
Added breakable inter-part collision triangles to reduce the likelyhood of vehicles sticking together in collisions (200BX, Covet, D-Series, Grand Marshal, H-Series, Pessima, Roamer, SBR4, Sunburst)
Added colorable interiors to many cars (choose from several presets in the parts configurator)
Moved Roamer into its own vehicle, thanks to the ability to use common jbeams, so there’s no redundant data
Roamer: New non-offroad sheriff variant added with pushbar, added alternate interior colors
200BX: New gear ratios, new “Turbo Rabbit” fender flares, front bumper lip, new 6 speed race transmission, improved anti-stretch beams, police variant changed to use automatic, new lights textures to fit better with Pessima and Covet, new “blade” style wheels for the Type-LS
Covet: Properly modeled turbo and intercooler, new 4 speed manual transmission for DX, new gear ratios, fixed skidplate using wrong engine, new hubcaps for LXi to replace alloys, new “blade” style wheels for the ZXi
H-Series: Improved heavy duty rear suspension, improved muffler jbeams, retuned gear ratios, cargo area filled with collision triangles for reliable hauling, H15 cargo doors open and close
D-Series: New D15 extended cab and D35 heavy duty variants, retuned gear ratios, fixed DS Custom suspension deforming beams, bed filled with collision triangles for reliable hauling, added alternate interior colors
SBR4: Improved anti-stretch beams
T-Series: Fixed missing driveshaft on long frame T65, fixed messed up coltris and breakgroups on exhaust stacks
Moonhawk: Improved col tris in the front for less sticking, separated shock and spring parts, fixed binding driveshaft, added alternate interior colors
Bolide: Glass strength tweaks
Barstow: Fixed missing material on supercharger parts, fixed right door glass breaking too easily, added “Drag” coilover option, fixed binding driveshaft, separated shock and spring parts
Grand Marshal: Fixed c-pillar area deforming too easily, fixed binding driveshaft, retuned gear ratios, separated shock and spring parts, added alternate interior colors
Pessima: Front end deformation improvements, fixed c-pillar area deforming too easily, remade stanced version without stanced parts using the new tuning system
Sunburst: Front end deformation improvements, moved front license plate forward 1mm
Added RPM guard to DCT transmissions to keep RPM below redline (prevents downshifting to too low of a gear at high speed)
Fixed messed up glass damage textures on Covet, Grand Marshal, and D15
Optimized and improved chrome lettering materials and textures
Fixed some more wobbly steering wheels
Fixed incorrect speedometer limits on some cars
Fixed cement mixer discharge chute not opening
Added alternate 36 inch tall orange cone
