Second Hotfix for 0.16 – BeamNG.drive


With today’s hotfix we are releasing a number of bugfixes and optimisations. We are continuing to work on resolving the UI issues encountered by a small subset of players. These are proving tricky to pin down and in some cases our analysis has revealed that the issues actually lie outside of BeamNG.drive, requiring third parties to deploy fixes. In such cases we are looking into workarounds as much as possible.


Vehicles

  • Increased differential output speed limits and allowed override in jbeam
  • Fixed jumpy behavior from torque converters when rock crawling or rolling backwards
  • Fixed Covet having incorrectly named differential parts
  • Fixed Barstow front wheels clipping into hub
  • Fixed electric batteries being able to massively overcharge
  • Fixed: Burnside front left door glass using “chopped” door node positions


Mod Repository

  • Added missing list to mod repository to not download missing mods on update all
  • Added download all missing mods button to mod repository


Cameras


Art

  • Fixed wrong ordering during render of decal roads
  • Fixed missing woodcrate and woodplanks


UI

  • Fixed UI process when run in software mode
  • Improved logging of UI processes for better diagnostics
  • Fixed outgauge coolant temperature using the wrong unit

Instructions on how to update the game here.



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Second Hotfix for 0.16 – BeamNG.drive

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