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The new update is out! It’s been a huge collaborative effort, but we’re very happy with the results, and we hope you enjoy 0.17.
The 1963 Gavril Bluebuck joins our growing, diversifying list of vehicles including 33 variants to drive and customize, along with a wealth of mod parts and our first-ever hydraulic suspension. In addition, we have extensively improved the deformation behavior of most of the vehicles in the game. You’ll be able to enjoy the improved deformation more easily than ever, with seamless dynamic traffic now just a click away in the radial menu. There is also now a drag minigame at the West Coast drag strip, and the AI might just give you a run for your money 😉
In addition to vehicle-related work, we have spent a significant amount of time and effort overhauling our older levels to bring them up to the standard we’ve established with the newer ones. East Coast, Hirochi Raceway, and the Derby map have received extensive overhauls to improve visual quality, gameplay, and performance.
We are also proud to have achieved some serious performance improvements on both the CPU and GPU side, massively optimizing vehicle rendering and significantly improving level rendering.
Greetings from the BeamNG team. Enjoy!
Please back-up your data/work before experimenting with the new editor, since many of the tools are work in progress
Implemented detachable front subframes, removable rear subframes/mounting points, more accurately represented breakable engine mounts and deformation reworks for Sunburst, ‘88 Pessima, Covet, Miramar, 200BX, 800-Series, K-Series, I-Series and LeGran. Subframes are now treated as part of the suspension
Autobello: Fixed ghost flares on type B fenders, made both types of signal lamps able to be installed together for realism, fixed steering linkage mesh streaking in crashes, fixed hubcaps inverting easily
Covet: Added more geometry to greenhouse, tweaked overall shape and proportions slightly to better match real vehicles, fixed front subframe mesh, added ‘Old Paint’ skin, updated ‘Vandalized’ skin

ETK K-Series: Adjusted emergency flashers position
‘98 Pessima: Improved upon subframe prototype from 0.16, subframes are now part of the suspension, further tuning. Adjusted position of pedals
‘88 Pessima: Tweaked overall shape and proportions to better match real vehicles, fixed widebody kit wonky shapes and rear half not being skinnable
LeGran: Tweaked overall shape and proportions to better match real vehicles, various geometry fixes
Miramar: Reduced roof height to better match real vehicles
Burnside: Reworked police and taxi skins to be colorable like Bluebuck
Hopper: Adjusted suspension strength for rock crawling, fixed streaking meshes on rollbar windshield bars, fixed wrong shifter on custom version, added ‘Carabinieri’ configuration

H-Series: Fixed floating racing seats, fixed racing seats clipping cab. Interior collision simplified so as not to interfere with external collision anti-clipping. Cars should no longer become stuck in the side of the van
SBR4: Fuel tank improved, retuned handling of hillclimb configurations
Sunburst: Improved spacing of front bumper nodes to prevent spiking
T-Series: Added “T75 Destroyer” config, Ram Plow configs now use automatic transmission, fixed hood cam flopping, added locking diff

Glass weight simulation for most vehicles
Glass panes now individually removable for Burnside, Moonhawk, Barstow and D-Series (more coming)
Reworked seat jbeam structures for most vehicles
Added antennas to offroad bumpers on D Series, H Series and Roamer and to the hood on the Hopper
Material files moved to new Json format, allowing multiple files for better modability
Updated Barstow Awful and Moonhawk Terrible presets: welded differentials and off-road tires
Pickup V8 diesel power levels retuned
All engine tuning parts changed to use expressions instead of fixed values
Engine braking torque increased
Separated door panels on Pessima, ETK800, ETK-K, Bolide, Miramar
Added force feedback strength multiplier to all vehicles’ tuning menu
Added brake force multiplier to all vehicles’ tuning menu
205/75R15 All-Terrain tires added to 15×7 wheels
Tire grip tweaks to balance changes in tire friction physics
Changes to rally suspension tuning and rally setups
Changed spring perch design on double wishbone suspensions where the spring acts in the middle of the wishbone
Updated some vehicles’ configurations
Fixed an error in ETK-K Series brakes flexbodies
Implemented “hydraulic suspension” controller
Fixed sunburst lightbar input action throwing errors if used on a configuration without lightbar
Fixed starter motor physics being stuck on in certain cases
Fixed combustion engine emitting “oil starvation” message if it was turned off
Added manual aggression override in vehicle controller
Electric servo device can now be controlled via an electrics value
Tweaked combustion engine block cooling effects
Brake thermal data is now exposed to electrics
Implemented dedicated engine starter events for engine and exhaust
Added particle effects for wood groundmodel collision, fuel tank rupture and improved mud splashes






