Second hotfix for 0.14 – BeamNG.drive


In this second hotfix for BeamNG.drive version 0.14 we are continuing the process of resolving issues reported by the community as well as deploying fixes identified by the dev team.

  • Added Seven Trials Bridge: A difficult and long track, featuring seven different challenging track styles


  • Fixed being able to click on Track pieces while in Drive or Test mode

  • Fixed obstacle placement not working

  • Fixed Linear Interpolation for height not using the correct slope

  • Custom Slope now auto-enables to prevent gaps in tracks when using advanced interpolations for height

  • Resetting checkpoint size now sets the size to the width of the track piece

  • Windows no longer exactly overlap upon opening them

  • Added description and difficulty fields for saving tracks (and all existing tracks)

  • Reworked the drop in Kraken Incorporated, made Nosedive track shorter

  • Fixed a bug where the width was calculated incorrectly on thin tracks

  • Added a few more decals for materials and border shapes

  • Fixed textures for obstacles not showing up in some levels



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