Rockstar considered having four protagonists in Grand Theft Auto 6, but the studio ‘worried about diluting the amount of player time’ with each character

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One of the most intriguing creative decisions Rockstar made with Grand Theft Auto 6 is reducing the number of playable characters from three to two. Since sequels typically operate on the rule of ‘bigger is better’, the logical progression would have been to add even more playable characters to the roster.

It turns out that Rockstar did indeed consider this. Speaking to IGN, studio co-head Rod Nelson explained that a GTA with four protagonists was on the table. But Rockstar decided against it due to concerns about spreading the player’s attention too thin.



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Rockstar considered having four protagonists in Grand Theft Auto 6, but the studio ‘worried about diluting the amount of player time’ with each character

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