Best starting class in Star Wars Zero Company

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Picking the best starting class in Star Wars Zero Company is a little challenging when you haven’t played any of the game yet. But don’t worry: you can change your class specialization once you hit Cycle 3, which is very early on. After that point, you can also change the specialization and talents for hired operators too.

The only thing you can’t tweak is named character talents, like Hawk’s Fearless Leader. Below I’ll offer my recommendation for the best starting specialization in Star Wars Zero Company, plus some options if you don’t want to double-up classes with any of the named characters you initially team-up with.

Star Wars Zero Company best starting class

There are eight specializations to choose from (Image credit: Bit Reactor)

The best starting class in Star Wars Zero Company is the Scoundrel. This specialization has a great kit focused around making enemies vulnerable (for guaranteed critical hits), penetrating their defenses, and increased assist damage. This ties in perfectly to Hawk’s Fearless Leader talent, which increases assist damage for the whole squad when they’re present. Assists are free attacks that also generate advantage, so they’re very strong.

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