Palworld fans ‘do not realize the sheer number of collabs we’ve rejected’ even with the survival game’s ‘fun-first approach’

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The crowning achievement of a game is no longer player count or Metacritic score, it’s actually the number of collabs it can squeeze into its lifecycle—soon every game will collab with each other to make one giant game. I can see it coming.

Although that may not be the case for Palworld, even with its current collabs it won’t just let any old IP work with the critters-with-guns survival game.

The Eye of Cthulhu boss in Palworld, part of the Sealed Realm of Terraria Dungeon.

(Image credit: Pocketpair)

“If it really doesn’t make sense then obviously we would never go ahead with it,” the head of publishing and communications, John ‘Bucky’ Buckley, recently revealed in a social media post (via GamesRadar). “You guys simply do not realize the sheer number of collabs we’ve rejected or scrapped for that reason.”

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Palworld fans ‘do not realize the sheer number of collabs we’ve rejected’ even with the survival game’s ‘fun-first approach’

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