RPG companions need to be hateable, otherwise nobody’s going to love them

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Dungeon Master

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(Image credit: Future)

Welcome to Dungeon Master, PC Gamer’s regular RPG column. This week, Harvey Randall is once more stepping onto this site to argue that you should make your RPG companions obstructive, flawed little nightmares, or you’re passing up storytelling gold.

In my Honour Mode playthrough of Baldur’s Gate 3, I romanced Gale—you can see my full thoughts on our under-appreciated wizard boy here. What solidified him as one of my all-time RPG romances, however, wasn’t his wit or his very nice hair. It was a conversation in which he acted like a petty little bastard.

After your first amorous night together, Gale—like any self-conscious bloke might do—asks you how he performed in the bedroom. If you respond: “It was fine,” he fully has a sulk, stopping just short of making a thread on r/AITA.



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