Marvel Tōkon’s simple but effective combo trials are an elegant tutorial solution that I wish more fighting games had

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The humble combo trial is a time-honoured tradition in fighting games. It’s a quick and relatively easy way of trying out a new character, feeling out their general flow and kit in a low-pressure environment.

They are, also, fundamentally useless. The combos in question are rarely optimal, and often devolve into simply playing Simon Says a dozen times before throwing yourself to the wolves of online matchmaking and hoping for the best. I can’t speak for anyone else, but I rarely retain any of the stuff I pick up during combo trials, and usually end up defaulting to the likes of Dustloop or trusted YouTube tutorials to figure out how to actually play a character.

Marvel Tokon: Fighting Souls

(Image credit: PlayStation Publishing LLC)

That doesn’t exactly change in Marvel Tōkon. It still presents you with basic moves, combos, and assist combos that you’ll do once and move on from, the likelihood of carrying them over into real scenarios next to zero. But Tōkon also includes something that I really like, and sincerely wish other fighting games included: a series of challenges that force you to think about the tools you’ve been given, and how best to implement them.

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