AI and Traffic – BeamNG.drive


The AI feature allows the Artificial Intelligence to take over one or more vehicles, and drive using several different modes.
This articles introduces its fundamentals and use.


Activating AI

AI can be accessed and activated in different ways:

  • Radial Menu
  • AI Control App
  • Traffic App


Radial Menu

The Radial Menu offers the easiest way to access most of the AI features.

This menu will appear when opening the sidebar, by default, with the ESC key.

Then navigate to the AI button, and from there all AI modes can be activated by simply clicking the corresponding slice.



Modes like Chase, Flee, Follow, Random will be applied to all available vehicles except the player’s one.

Some AI modes will appear only if more than one vehicle has been spawned

The Traffic section will open a submenu that enables you to quickly spawn and manage traffic vehicles:

  • Spawn (Normal) to create traffic with a typical group of vehicles
  • Spawn (Police) to create traffic that includes a few police vehicles
  • Start Traffic to enable traffic mode for all other vehicles, including ones that you manually spawned in

When using the Radial Menu to create traffic, it will use your settings from Options -> Gameplay.

For example:

  • Use vehicle pooling spawns and cycles through a larger group of vehicles, at the cost of loading time and memory
  • Use parked vehicles can spawn on maps that contain parking spots data




AI Control App

This app offers several settings to tweak the AI behavior. This app is mainly for advanced users and developers.

Learn how to add this app to your UI in the

User Interface page.



The AI modes will be applied only to the vehicle it has been activated on.


Traffic App

Like the AI Control App, this app offers several settings for the Traffic mode. This app is mainly for advanced users and developers.

Learn how to add this app to your UI in the

Edit the UI page.




AI Modes

Description

The AI will drive on random routes (if any are available)

Description

The AI will try to catch the player. At least two vehicles are needed

Description

The AI will try to escape the player. At least two vehicles are needed

Description

The AI will try to follow the player, keeping a distance. At least two vehicles are needed

Description

Allows the AI to drive to a determined position

Description

The AI will stop, disabling any AI mode

Description

The vehicle will travel semi-randomly, favoring unexplored areas for greater path variety

Description

The vehicle will travel randomly following the traffic rules



AI Debug Modes

These options are only meant for debugging purposes.

Description

Draws a red dot that indicates the current target of the AI

Description

Provides the planned speeds and route to be taken by the AI vehicle

Description

Provides the detailed driving line actually taken by the AI vehicle

Description

Indicates the map path and destination of the AI


Check out

this forum post for more details.

Last modified:
November 29, 2024




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