Version 0.5.5 released – BeamNG.drive


Lots of fixes and camera improvements! Also, the game is at

20% off this weekend 🙂


User Interface

  • UI upscaling option: Scales the UI on big resolutions, fixes performance problems on 4k screens.

  • Units are a lot more customizable now: Added British configuration as well.


  • Redesigned messages app: including new icons, background, etc.

  • Ported navigation app to dark theme, as used by the other apps

  • Improved render performance

  • Minor fixes in graphics options


Camera System

  • Fixed missing internal cameras, added ordering, fixed numbering
  • Added ability to create custom camera mods:

    Tutorial and Example here

  • Added option to completely disable new/custom camera modes
  • Fixed more issues of camera drifting or behaving oddly with noisy/accurate controllers
  • Chase camera: Inverted looking directions. Fixed weird default to chase camera behavior. Defaults to orbit camera again. Improved zooming.
  • Camera transition speed can be changed or disabled altogether
  • Adjusted all vehicle chase cameras for perfect 1/3 composition of car and horizon
  • Fixed camera resetting behavior
  • Fixed chase camera being selected as default camera, when no default camera had been set


Assorted

  • Jbeam loading will now treat link problems as errors
  • Improved performance on Lowest Quality settings
  • Added Buttons to vehicle selector to remove vehicles
  • Fixed mesh highlighting in part selector not working correctly
  • Fixed too fast initial recovery speed (was twice the intended speed)
  • Fixed vehicle not being repaired in recovery mode if end of recovery data had already been reached
  • Added engine flooding basic progress display (useful in scenarios that involve drowning of Pigeons)
  • Improved engine hydrolocking process (water flooding is now predictable)
  • Fixed Lua debugger always starting, resulting in slow startup times.
  • Trigger fixes: Rectangular triggers actually triggering correctly now.
  • Added support for scenarios in subdirectories
  • Fixed MeshRoads collision meshes not updating after exiting editor
  • Added default brake pressure ramp-up to simulate braking fluid effects
  • Fixed transmission issues leading to launch weirdness in some cars
  • Fixed ‘Simple Gears’ app not correctly displaying ‘Neutral’
  • Implemented underwater engine block cooling
  • Fix for physics core getNodeForceNonInertial function. This fixes G-meter’s z-sensor and oil starving behavior


Input

  • Decreased unwanted vibration in low force feedback situations for Logitech G25 and G27

  • Improved force feedback linearity display


  • Added help message for users experiencing weird force feedback with some Logitech wheels. Note: if you have a modern Logitech wheel, you might want to

    install their latest drivers

  • Increased default force feedback update rates for Logitech G29 and G920 back to previous figures of 2000Hz


Vehicles

  • Added two-tone skin for Miramar Luxe


  • Added skinnable second UV channel to ETK 800

  • Added plate spoiler and roll cage to Moonhawk

  • Added camper shell/bed cap to D-Series

  • Added new D15 “Marauder” config


  • Improved D-Series bed rack and added accessories (ladder and pipes)

  • Improved Roamer roof rack customization

  • Added tow hitch to 200BX, Pigeon, Bolide, and SBR4

  • Added upfit slot to H15 frame

  • Improved Moonhawk fender flares, added body colored version

  • Fixed some wheel and tire mesh issues

  • Fixed SBR4 radiator damaging too easily

  • Fixed top of Miramar fuel tank being body colored

  • Fixed lots of small bugs/typos/errors

  • Fixed T-Series not having suspension sounds

  • Fixed H-Series seats easily clipping through rear wall, off-road rear shock having too much damping

  • Fixed D-Series/H-Series/Roamer off-road leaf spring shackles inverting, changed steering limiters to support beams, strengthened steering hydro, changed bumpstops to have 0 rebound damping

  • Reduced 88 Pessima and Sunburst rear differential weights

  • Tweaked ‘88 Pessima turbo

  • Added ETK800 Police version


Terrains / Scenarios

  • Fixed many minor Utah issues such as floating rocks, random triggers, etc

  • Utah: changed the warning signs to be the correct type, improved some roads and the way they’re placed, added some safety bushes, improved bush behaviour


  • Hirochi Raceway: improved the Level Of Detail of the roads and added collision to the tents

  • Created a new scenario for Utah: Canyon Race


  • Changed the size of a flare sheet used for lens flares to be a power of 2 to avoid loading errors

JBeam Changelog here.

Instructions on how to update the game here.

Bug reporting/Help Thread here.



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