The most profound objective in any Halo series was ‘spiritually inspired’ by the nuke sequence in Modern Warfare 2

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I grew up in a golden age of FPS games. With the likes of Modern Warfare 2, F.E.A.R., Halo: Reach, and Black Ops 2 all releasing back when I had no responsibilities and all the time in the world; I didn’t know how good I had it.

Looking back on it now, it’s clear to see that we had it so good because, well, excellence breeds excellence. There was no shortage of inspiration for devs to pull on back in the 2000’s and early 2010’s.

Halo: Reach screenshots

(Image credit: Bungie)

In fact, Halo: Reach’s designer Niles Sankey has confirmed this by dropping by to tell fans just how much other releases of the era inspired Reach. “Modern Warfare 1 and 2 were huge influences on Halo Reach’s campaign,” Sankey says in a social media post. “The tonal execution in those games was (and still is) absolutely brilliant.”

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