Sounds like version 0.10 is out!


  • Added support for end-of-travel deadzones in bindings


  • Updated SpeedLink Drift OZ steering wheel bindings

  • Added inputmap for Heusinkveld Engineering Sim Shifter Sequential

  • Added inputmap for SimXperience AccuForce steering wheel

  • Added force feedback support for SimXperience and OpenSimWheel-based steering wheels

  • Improved default force feedback settings for Logitech G27 and G29

  • Added new binding to switch to previous camera, not just for next one (not assigned to any key or button by default)

  • Added new binding to edit UI Apps (shift+alt+U)

  • Added support to directly switch to any camera using bindings (number row keys by default), whether it is enabled or not

  • Normalized force feedback strength between vehicles

  • Improvements for input handling for cars with no engines

  • Tweaked kbd/button clutch rates for more forgiving shifting

  • New Radial Menu


  • Transparent thumbnail for garage and Radial Menu


  • Added ShiftPointDebug app


  • Improved Navigation app: Redesigned, now supports level images, better performance

  • Added ThumbnailGenerator app

  • Tweaked vehicle selector grid appearance, new thumbnails


  • Added ability to tweak some External camera parameters in Options menu


  • Added button to overwrite the default vehicle from Vehicle Selector menu


  • Optimized Controls menu, improved its appearance, search now always searches in the full list of bindings


  • Reorganized all Options subcategories. Controls menu is now included too


  • Added ability to configure camera switching order (when using C key) as well as to remove specific cameras from the cycle


  • Added new UI app “Clock Debug”, used internally to debug smoothness of framerate and physics. You can probably ignore this one

  • Renamed Quick Race to Time Trials to better reflect the gameplay

  • Added ability to tweak and remember Time Trials UI apps

  • Improved default set of apps for Time Trials, now showing all inputs and brake temperatures


  • Improved speed of all Options menus

  • Hotlapping app performance improved and bugs fixed

  • Added SimpleTime app

  • Added Flexmesh debug

  • Refactored and improved vehicle debug modes, split up aero and triangle debug

  • Speed optimizations in the loading of levels

  • Adjusted all level thumbnails (format/size)

  • Added minimaps for: Cliff, Derby, East Coast USA, Gridmap, Hirochi Raceway, Industrial, Jungle, Port, Small Island

  • GameEngine LUA callbacks for update and pre-render now have extra timing available, the last of which should only be used for debugging purposes: dtReal, dtSim, dtRaw

  • Moved vehicle spawn code from TS to LUA

  • Removed deprecated “Reload system LUA” binding

  • Tweaked default Free camera speed

  • Added helper message on how to tweak free camera speed when activated

  • Improved logging of binding configuration and camera jbeam errors

  • Added automatic switch to vehicle camera if user attempts to cycle it while in free camera

  • Added dynamic field of view to Orbit camera (can be tweaked in Options > Camera; disabled during replay for the time being)


  • Tweaked External camera zoom levels

  • Fixed possible slowdown due to log spamming by ‘Steering’ UI app when used in conjunction with certain mods

  • Improved colors shown for ground model debugging (in Debug menu)

  • Improved Out Of Memory message, fixed issue with it giving potentially wrong advice

  • Deprecated race.lua, moved api to scenarios.lua

  • Added removeAllWithProperty to vehicle.lua as a way to remove vehicles with a specific property from the scene

  • Cleaned up prefab spawning code. Moved from scenarios.lua to ge_utils

  • Prefab spawning Api changed to addPrefab, spawnPrefab and removePrefab

  • Added global vmType variable for identifying which VM code is running under

  • Moved tracking of waypoints from Vehicle LUA to Game Engine LUA

  • Deprecated Vehicle LUA scenario.lua

  • Unified extensions lua function names for load, unload and reload

  • Added the option to exclude sub directories when loading lua extensions using loadModulesFromDirectory

  • Set up simple obstruction/occlusion effect for vehicles inside buildings

  • Increased robustness of S/JSON parser

  • Improved editor visualization for SFXEmitters and SFXSpaces

  • Load coreModules after ModManager for allow mod extensions run in main menu

  • The rotation of the free camera is used now when spawning the first vehicle or when pressing F7

  • Small improvement of orbit cam movement after a vehicle falls from a height

  • Added startup time debug messages to investigate possible start up slowdowns

  • East Coast USA: fixed specular on vertcol material, fixed tree movements in wind being erratic

  • Jungle Rock Island: fixed some terrain spiking issues and some minor vegetation issues

  • Industrial: fixed a broken material

  • Added rain objects

  • Fixed .DDS textures to match the new specs

  • Fixed several typos in scenarios’ description

  • Fixed a broken road on JRI

  • Fixed new vehicle spawning according to current vehicle’s local space instead of world space

  • Fixed bug involving removing BeamNG manual waypoints from maps

  • Fixed many Game Editor bindings not working, they will now take precedence over regular bindings again

  • Fixed onboard camera not resetting the field of view on reset

  • Fixed physics instabilities not pausing the simulation like it used to

  • Fixed minor inconsistency in clock source (dt) of Pre-Render hooks (used for maps extension)

  • Fixed wrong camera rotation center when switching between certain vehicles

  • Fixed some crashes in Relative camera when refnodes were missing

  • Fixed minor stutter of external camera during simulation (may still stutter during replays)

  • Fixed inability to edit ‘cockpit apps’ while in Cockpit camera. They will now be shown with a slight transparency


  • Fixed radial menu obstructing view while using menus

  • Fixed keyboard focus issues while renaming a replay

  • Fixed derby scenarios with missing extensions field

  • Fixed message display for damage progress

  • Fixed damage goal; damage message was not getting displayed

  • Fixed bug where restarting a scenario toggled the police beacon light instead of setting it.

  • Fixed JRI chase AI going off road

  • Fixed input filter settings persisting from other modes

  • Fixed bug when pressing Shift + C with no vehicles in the scene, not checking if the vehicle exists.

  • Fixed bug with scenario triggers persisting when a new scenario starts.

  • Fixed chapter 1 crawl scenario, vehicle has to be in low range so it has a chance at climbing the hill

  • Fixed chapter 1 drag – callback from vehicle lua now fires correctly

  • Fixed level listing code to be backwards compatible with mis files

  • Fixes for extension namespace changes, allowing extensions to have underscores in their names and still comply with the new naming format

  • Fixed transitioning to Freeroam from a scenario

  • Fixed SimpleAGears app so that it shows correct gears on modern automatics

  • Fixed DCT issue where the car would briefly drive forward when shifting into reverse at high rpm

  • Fixed wrong ETK fuel consumption display when standing still

  • Fixed brake temperature color inverting when the brakes melt

  • Fixed minor issue with BOV handling for diesels

  • Fixed velocities and rotations of sounds sources

  • Fixed some serialization issues for reducing diffs of levels and CDAE

  • Fixed a crash during generation of binary mesh files with large number of triangles

  • Fixed crash on startup when mod_info is an invalid file zip

  • Fixed SFXSpace not stopping/playing ambient sounds correctly

  • Fixed bugs that could crash the game

  • Fixed a number of serious coupler bugs

  • Fixed deformed beam debug statistics

  • Fixed beam stress debug visualization

  • Fixed crash on load level when tree size is set to 0

  • Fixed crash on load level using special SFX parameters

  • Fixed crash on game start

  • Fixed Legran parking brake pedal clipping through floor

  • Fixed some GTT wings instability

  • Fix some door beams mixed left to right on Grand Marshal and 90’s Pessima

  • Fix right side exhaust of moonhawk jiggling too much

  • Fix ETKI rear bumper instability



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