Some of WoW’s hardest dungeons and raids have gotten just a bit easier—that’s on purpose, developers say

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World of Warcraft’s developers are making some subtle shifts in dungeons and raids to help players with its more-difficult content, in the hopes that a variety of knock-on effects result, including increased participation in the game overall and a better balance of tanks, healers and damage dealers.

In the case of WoW’s timed-dungeon Mythic Plus mode, it was a matter of making it just a bit easier to get to the mythic-level rewards of the weekly vault, says Paul Kubit, associate game director in charge of the Midnight expansion. The team tested it out in the first season of Mythic Plus, which just wrapped up.

Reducing Mythic Plus difficulty to entice support players



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Some of WoW’s hardest dungeons and raids have gotten just a bit easier—that’s on purpose, developers say

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