Resonance: A Plague Tale Legacy review

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Need to know

What is it?: Plague Tale prequel goes full third-person action-adventure.
Expect to pay: £44/$50
Developer: Asobo
Publisher: Frogwares
Reviewed on: Windows 11, Intel Core i9, 32GB RAM, Nvidia RTX 4060
Multiplayer?: No
Steam Deck: Playable
Link: Official site

The Plague Tale series were puzzle-stealth games about kids trying to survive a Horrible History version of France during the Hundred Years War, sneaking past soldiers and using light to frighten hordes of rats that could strip them to bones in an instant. I loved their atmosphere of pulpy Grand Guignol supernatural history, but didn’t love a lot of the actual videogame parts.

Too often a fussy sneaking section would end with an accidental step over an arbitrary line, then back to a checkpoint at the start of the area. In the second game, A Plague Tale: Requiem, I once had to skip through two cutscenes to get back to the beginning of the section I died at—a sin I might have uninstalled the game for if I were less invested in the story.

(Image credit: Focus)

If you were expecting another game of hide and squeak from this spin-off, you’ll be disappointed. Resonance: A Plague Tale Legacy is a prequel that takes pirate-adjacent smuggler Sophia, a popular character introduced in the second game, and dives into her past without feeling the need to throw in a plague, slingshot, alchemy, or other hallmarks of the series. Though it does include stealth in the back half, the focus of Resonance is a Mediterranean treasure hunt with a brand new sword combat system. It’s Tomb Raider with stabbing instead of shooting.

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Lara Corsair



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