Monster Hunter Wilds: Ascendance’s new combat gimmick is putting some Devil May Cry stink on hitting dinosaurs with hammers

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Back in June, Capcom revealed Monster Hunter Wilds: Ascendance, a “massive,” Iceborne-style expansion promising new and returning monsters, new regions to hunt in, and—of course—new combat options. In the announcement trailer, Capcom offered a brief glimpse at the Boost Bracer, an enigmatic new mechanic that seemed to augment hunter fighting styles with additional jolts of combustion-fueled power.

Three months later, we’re now getting our first real insight into how the Boost Bracer works and how we can expect it to alter the flow of hunting in Wilds. Earlier today, Capcom uploaded both a video overview of Boost Bracer mechanics and a great sword-focused boost action breakdown, with similar videos expected for each other weapon type.

Monster Hunter Wilds: Ascendance – Boosted Action Overview – YouTube
Monster Hunter Wilds: Ascendance - Boosted Action Overview - YouTube


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Monster Hunter Wilds: Ascendance’s new combat gimmick is putting some Devil May Cry stink on hitting dinosaurs with hammers

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