Marvel Tōkon’s first big PC patch has mostly fixed performance woes, though it hasn’t done much for its Steam reviews

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Marvel Tōkon—the all-out 4v4 tag fighter from 2D fighting game veteran ArcSystem Works—didn’t get off on the best foot with PC players. Forced PSN logins and frame drops that were leading to a whopping eight frames of rollback in online modes saw the game launch to “Mixed” reviews, before eventually tanking to “Mostly Negative” over the weekend.

And while there’s zero chance of the PSN stuff going away, ArcSys has at least been speedy about trying to tackle those pesky frame drops. A patch earlier this week has done the bulk of the work on optimising performance, leaving the game a helluva lot smoother for it.

It turns out that one of the primary culprits was the game regularly checking for audio inputs, of all things. According to the patch notes: “These unnecessary checks could cause sudden frame drops and performance drops. This has now been addressed.”

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Wolverine from Marvel Tōkon shouting with his arms out to either side, claws extended.

(Image credit: Arc System Works)

The patch has also reduced overall CPU usage, including addressing an issue where “the CPU ran high throughout the startup process,” and one where “additional load on the system was being created due to periodic audio processing during matches.”



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Marvel Tōkon’s first big PC patch has mostly fixed performance woes, though it hasn’t done much for its Steam reviews

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