David Brevik, creator of Diablo, reveals the ‘worst ending’ to any game he’s played: ‘But I really love the game. It’s amazing’

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Disk Cleanup

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Welcome to Disk Cleanup, our regular weekend feature delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like “How tidy is your desktop?” and “What game will you never uninstall?”

David Brevik’s gaming history began before the arrival of the IBM PC. The veteran designer grew up playing games like Lode Runner and The Oregon Trail on the Apple II. “One that comes to mind right away is the original Wizardry,” Brevik says. “That had a huge impact on me. That was on the Apple II Plus, and I loved that game.”

Studying computer science at college, Brevik worked at numerous software and games companies before cofounding Condor, where he designed games like NFL Quarterback Club and Justice League Task Force. It was with Condor that Brevik pitched Diablo to then-publishers Blizzard Entertainment. After Blizzard acquired Condor and the studio was renamed Blizzard North, Diablo was released with the expectation of modest sales. Instead, the ARPG would become one of the most influential games of all time.



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David Brevik, creator of Diablo, reveals the ‘worst ending’ to any game he’s played: ‘But I really love the game. It’s amazing’

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