- Posted by:
- Posted on:
- Category:
BeamNG.driveBeamNG.drive - System:
Unknown - Price:
USD 0
Added skins and load for dry van trailer, which is now skinnable
Animated driveshafts on all cars which have a center driveshaft
Trailers: improvements to deformation, especially underride guard
H-Series: added off-road fender flares, added lifted springs for a cheap, simple off-road option, adjusted front suspension meshes to match geometry better
D-Series: added Border Patrol variant, added spotlights, added push bumper, fixed rear shock meshes protruding through bed on hard landings
D-Series/Roamer: added super heavy duty rear springs and shocks, added lifted springs for a cheap, simple off-road option, moved solid front axle nodes to better match location of front differential, adjusted front suspension meshes to match geometry better, minor changes to fuel tank and flammable nodes
Bolide: added new 350 trim level (below 350 GT) with softer suspension and different wheels
Pigeon: added 2nd channel UVs for skinning, added Flames skin
Moonhawk: frame can separate cleanly from body, door hinges improved, fixed rear axle beams breaking on hard launches with drag version, fixed some causes of instability in front end, radiator hoses now break fully in crashes
Miramar: fixed typo in Okudai G/W Skin, radiator hoses now break fully in crashes
Barstow: radiator hoses break fully in crashes
200BX: fixed door panel missing
Grand Marshal: fixed not using auto calculated clutch torques
ETKI, Covet, β88 Pessima, β98 Pessima, Miramar: Improved breaking behavior of inter-part coltris for more reliable collisions (others still wip)
Grand Marshal, Barstow, Miramar, β88 Pessima, ETKI, Burnside, Bolide, β98 Pessima: increased fuel tank strength, made fuel tank damage more accurate on all vehicles
Kickplate: redesigned with new jbeam and visuals, now automatically detects vehicle speed and tries to compensate
Increased tire pressures on Semi and Semi Trailer tires for lower rolling resistance with heavy loads
Fixed duplicate beams on tire wall prop
Rollcage: Colormask support (can change color using the first additional color wheel)
Large Cannon: fixed bad refnodes, increased size of piston jbeam so vehicles do not get stuck in the sides, added auto-retracting after firing, fixed misfiring in slow motion, can now be fired using axes, not just buttons
Cannon: fixed misfiring in slow motion, can now be fired using axes, not just buttons, fixed particles emitting too quickly at slow motion speeds, added warning when attempting to fire for a second time
Added βStabilizer Nodesβ support to pressureWheels, to allow easier conversions from Rigs of Rods. Stabilizer node can be added in the wheel definition with {"nodeS:":""}
Fixed many various minor vehicle bugs
Translation basics (not finished yet), using our new web service:
Improved the Force Feedback UI app: it now displays the numeric values:
Updated tacho2 to use UI unit system
Improved Scenario end screens
Fixed some cases where the UI would stop responding to mouse movement or clicks
Improved controller support for scenario start and end screen
Scenarios can now be started using Return and Throttle keys in keyboard, and A button in XBox gamepad (rather than Throttle axis)
Fixed transparent pie menu if only one item was present
Fixed non-focused vehicles showing their damage notifications on screen
Fixed pie menu not showing Configurations menu if a mod used different upper/lower case than the original vehicle directory name
Messages UI app can now show binding icons with the correct keys/buttons, rather than hardcoded plain text
Fixed Messages UI app randomly ignoring messages
Fixed Messages UI app randomly showing messages for longer than requested
Fixed damage notifications staying on screen after repairing the vehicle
Fixed binding categories order not being followed in the Controls menu
Fixed lack of explanations when using using an H-shifter device while in Arcade shifting mode
Trailers are positioned after the trucks in the vehicle selector now
Improved version display in main menu
Fixed aspect ratio of the preview thumbnails for the level selector and the vehicle selector
Better Position/rotation attribute controls in the editor
Debug Menu now updates itβs values if short cuts are triggered
Enhancement for gamepad users in selectors: info updates now when the tile has focus, not only on click
Simple Tree Option in Vehicleconfig: only show the dropdowns that have more than the empty and not empty option
Fixed camera issues in the garage
Improved scenario selector search bar
Fixed inability to close UI apps if another app was overlapping
Resized bindings panel to fit most of the important ones without word wrapping
Fixed various issues in BBcode parser
New locales format: flat, new translation service
Fixed search fields in Garage not always receiving keypresses
Fixed quickacces spamming the console if any module fails to load correctly
Added βMapβ and βGoalsβ properties to the scenario selector
