Alpha version 0.7 released :)


  • Added flatbed trailer


  • Added tanker trailer


  • Added skins and load for dry van trailer, which is now skinnable


  • Added more racing wings and splitters to various cars


  • Animated driveshafts on all cars which have a center driveshaft


  • Trailers: improvements to deformation, especially underride guard

  • H-Series: added off-road fender flares, added lifted springs for a cheap, simple off-road option, adjusted front suspension meshes to match geometry better


  • D-Series: added Border Patrol variant, added spotlights, added push bumper, fixed rear shock meshes protruding through bed on hard landings


  • D-Series/Roamer: added super heavy duty rear springs and shocks, added lifted springs for a cheap, simple off-road option, moved solid front axle nodes to better match location of front differential, adjusted front suspension meshes to match geometry better, minor changes to fuel tank and flammable nodes

  • Bolide: added new 350 trim level (below 350 GT) with softer suspension and different wheels


  • Covet: added Selecta skin


  • Pigeon: added 2nd channel UVs for skinning, added Flames skin


  • Moonhawk: frame can separate cleanly from body, door hinges improved, fixed rear axle beams breaking on hard launches with drag version, fixed some causes of instability in front end, radiator hoses now break fully in crashes


  • ETK 800: added Driving Experience skin


  • Miramar: fixed typo in Okudai G/W Skin, radiator hoses now break fully in crashes

  • Barstow: radiator hoses break fully in crashes

  • 200BX: fixed door panel missing

  • Grand Marshal: fixed not using auto calculated clutch torques

  • ETKI, Covet, β€˜88 Pessima, β€˜98 Pessima, Miramar: Improved breaking behavior of inter-part coltris for more reliable collisions (others still wip)

  • Grand Marshal, Barstow, Miramar, β€˜88 Pessima, ETKI, Burnside, Bolide, β€˜98 Pessima: increased fuel tank strength, made fuel tank damage more accurate on all vehicles

  • Kickplate: redesigned with new jbeam and visuals, now automatically detects vehicle speed and tries to compensate


  • Increased tire pressures on Semi and Semi Trailer tires for lower rolling resistance with heavy loads

  • Fixed duplicate beams on tire wall prop

  • Rollcage: Colormask support (can change color using the first additional color wheel)


  • Large Cannon: fixed bad refnodes, increased size of piston jbeam so vehicles do not get stuck in the sides, added auto-retracting after firing, fixed misfiring in slow motion, can now be fired using axes, not just buttons

  • Cannon: fixed misfiring in slow motion, can now be fired using axes, not just buttons, fixed particles emitting too quickly at slow motion speeds, added warning when attempting to fire for a second time

  • Added β€œStabilizer Nodes” support to pressureWheels, to allow easier conversions from Rigs of Rods. Stabilizer node can be added in the wheel definition with {"nodeS:":""}

  • Fixed many various minor vehicle bugs

  • Translation basics (not finished yet), using our new web service:

    translate.beamng.com. (

    How to use them here)

  • Revamped Pedals and Axis UI app:


  • Improved the Force Feedback UI app: it now displays the numeric values:


  • Updated tacho2 to use UI unit system

  • Improved Scenario end screens

  • Fixed some cases where the UI would stop responding to mouse movement or clicks

  • Improved controller support for scenario start and end screen

  • Scenarios can now be started using Return and Throttle keys in keyboard, and A button in XBox gamepad (rather than Throttle axis)

  • Fixed transparent pie menu if only one item was present

  • Fixed non-focused vehicles showing their damage notifications on screen

  • Fixed pie menu not showing Configurations menu if a mod used different upper/lower case than the original vehicle directory name

  • Messages UI app can now show binding icons with the correct keys/buttons, rather than hardcoded plain text

  • Fixed Messages UI app randomly ignoring messages

  • Fixed Messages UI app randomly showing messages for longer than requested

  • Fixed damage notifications staying on screen after repairing the vehicle

  • Fixed binding categories order not being followed in the Controls menu

  • Fixed lack of explanations when using using an H-shifter device while in Arcade shifting mode

  • Trailers are positioned after the trucks in the vehicle selector now

  • Improved version display in main menu

  • Fixed aspect ratio of the preview thumbnails for the level selector and the vehicle selector

  • Better Position/rotation attribute controls in the editor

  • Debug Menu now updates it’s values if short cuts are triggered

  • Enhancement for gamepad users in selectors: info updates now when the tile has focus, not only on click

  • Simple Tree Option in Vehicleconfig: only show the dropdowns that have more than the empty and not empty option

  • Fixed camera issues in the garage

  • Improved scenario selector search bar

  • Fixed inability to close UI apps if another app was overlapping

  • Resized bindings panel to fit most of the important ones without word wrapping

  • Fixed various issues in BBcode parser

  • New locales format: flat, new translation service

  • Fixed search fields in Garage not always receiving keypresses

  • Fixed quickacces spamming the console if any module fails to load correctly

  • Added β€˜Map’ and β€˜Goals’ properties to the scenario selector



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