- Posted by:
- Posted on:
- Category:
BeamNG.driveBeamNG.drive - System:
Unknown - Price:
USD 0
The time has come to release our most ambitious map so far, together with plenty of improvements such as clutch thermals, horn and siren sounds, afterfire effects, and much more.
Additionally, you will now be able to browse and download new mods from BeamNG.drive itself, and easily keep them all updated with one click.
Brake Line Lock parts added to the vehicles
Engine torque and inertial reactions added to the vehicles
Sequential gearbox added to SBR4 Hillclimb, Sunburst Rally and Hillclimb, Pessima Hillclimb
Timer-based rev limiter added to 200BX, Covet, ETKI, 90s Pessima, Sunburst
Door and tailgate glass are now removable parts
Tire load sensitivity and softness properties added to all tires now
Suspension damping increased on many vehicles particularly with race suspensions
Suspension geometry tweaks on the cars to improve handling
Vehicle engine mounts improved for better reaction to torque/inertia
Vehicle exhausts improved for better particle emissions/afterfire and more believable motion
burnEfficiency tables added to all engines for more dynamic fuel consumption
Hill-holding behavior stronger on automatic transmissions
Automatic transmissions now lose some torque during shifting
Added “gearboxNode” tag to gearboxes (used for gear grind sound)
Clutch thermal masses added to all vehicles (affects clutch heat tolerance)
Added UI Names to vehicle powertrain devices (for better looking messages related to powertrain)
Fixed mesh stretching when engine removed from certain vehicles
Changed vehicle info to include gearbox types
Off-idle torque curve tweaks for various cars
Fixed a jbeam issue where driveshafts breaking would stop brakes from working
Fixed tire pressure variable not affecting some tires
Default node treadCoef to 0.25 (vehicle body will have more sliding friction against dirt/mud)
Adjusted European Lightbar textures
Barstow: Added drift steering, rear suspension tweaked to reduce roll steer, “Drag” version suspension tuning, fixed steering limiters causing car to drop at full lock, fixed oil temp gauge
Burnside: Rear body and frame rigidity increased, “Drag” version suspension tuning
D-Series and H-Series: Suspension tweaks to reduce roll steer, added crawler transfercase parts, D-Series “Pig” config uses i6 and crawler transfer case
Grand Marshal: Front subframe strength increased, front end deformation improved
Moonhawk: Added drift steering, rear suspension tweaked to reduce roll steer, “Drag” version suspension tuning
Hopper: Frame rigidity/deformation improved
80s Pessima: Front axle shafts less likely to break
T-Series: Added ABS, changed tires to 24 rays for smoother rolling, fix tie rod mesh stretching, various rigidity and damping improvements, various optimizations for CPU performance
Semi Trailers: Added ABS, fixed trailer jacks exploding, changed tires to 24 rays for smoother rolling
Large Tilter jbeam redesigned to reduce clipping
Added Mod Slot to Boxutility, Boxutility_Large, Caravan and Piano
Added blue-green tint to car glass
Reduced vehicle memory bookkeeping
Fixed particles spawning 1 frame behind their emitting node
Wheels with numRays = 0 are ignored now
In Game Repository
Added N2O button to Simple Powertrain Control app and adjusted positioning
Better naming/grammar for car, level, and scenario descriptions
Sliders in the camera options menu no longer change values each frame but rather once you release the slider
Added BBCode parsing to scenario menus
Fixed Engine Damage app
Fixed bug where Tachometer app would sometimes not initialise correctly
Fixed issue where certain languages would result in text overflowing on menu buttons
Torque Curve app can now show data for certain configurations such as N2O, Turbo etc
Fixed physics instability message not showing up until pause was toggled off
Added ability to use mouse scroll wheel even if BeamNG.drive window isn’t focused
The FPS limiter can now be toggled on/off without losing the value of choice
Added UI translations for binding filters
Fixed inability to click buttons when mouse axes were incorrectly assigned to nodegrabber
Added warning log when the user’s Steam language is not recognized
Improved stream sending logic, minor speedup
Added ABS mode setting, allowing you to have an “Arcade ABS” on any car
Improved the readings of the engine dyno app
Added horn sounds, and siren sounds for emergency vehicles
Several minor filter, volume, reverb and distance attenuation adjustments
Improved skid sounds by adding a second layer with higher frequencies
Added new vehicle wind event
Added new surface layer “tire pops” for very slow speeds on asphalt
Added different environmental reverb settings depending on map
Added afterfire events
Added blow-off valve events
Added UI sound events; UI sounds not anymore effected by interior filter
Added new snapshots and sidechain compression for specific sounds to better cut through
Added new vehicle fire sounds (burn and ignition)
Added new tire burst events
Added new UI sound for “take picture”
Added environmental sounds and reverb zones for West Coast, USA
Added traffic environmental sound for garage in day time
