Alpha version 0.11 – The Coast is Clear


The time has come to release our most ambitious map so far, together with plenty of improvements such as clutch thermals, horn and siren sounds, afterfire effects, and much more.

Additionally, you will now be able to browse and download new mods from BeamNG.drive itself, and easily keep them all updated with one click.

  • Nitrous Oxide parts added to the vehicles


  • Brake Line Lock parts added to the vehicles

  • Engine torque and inertial reactions added to the vehicles

  • Sequential gearbox added to SBR4 Hillclimb, Sunburst Rally and Hillclimb, Pessima Hillclimb

  • Timer-based rev limiter added to 200BX, Covet, ETKI, 90s Pessima, Sunburst

  • Door and tailgate glass are now removable parts

  • Tire load sensitivity and softness properties added to all tires now

  • Suspension damping increased on many vehicles particularly with race suspensions

  • Suspension geometry tweaks on the cars to improve handling

  • Vehicle engine mounts improved for better reaction to torque/inertia

  • Vehicle exhausts improved for better particle emissions/afterfire and more believable motion

  • burnEfficiency tables added to all engines for more dynamic fuel consumption

  • Hill-holding behavior stronger on automatic transmissions

  • Automatic transmissions now lose some torque during shifting

  • Added “gearboxNode” tag to gearboxes (used for gear grind sound)

  • Clutch thermal masses added to all vehicles (affects clutch heat tolerance)

  • Added UI Names to vehicle powertrain devices (for better looking messages related to powertrain)

  • Fixed mesh stretching when engine removed from certain vehicles

  • Changed vehicle info to include gearbox types

  • Off-idle torque curve tweaks for various cars

  • Fixed a jbeam issue where driveshafts breaking would stop brakes from working

  • Fixed tire pressure variable not affecting some tires

  • Default node treadCoef to 0.25 (vehicle body will have more sliding friction against dirt/mud)

  • Adjusted European Lightbar textures

  • Barstow: Added drift steering, rear suspension tweaked to reduce roll steer, “Drag” version suspension tuning, fixed steering limiters causing car to drop at full lock, fixed oil temp gauge

  • Burnside: Rear body and frame rigidity increased, “Drag” version suspension tuning

  • D-Series and H-Series: Suspension tweaks to reduce roll steer, added crawler transfercase parts, D-Series “Pig” config uses i6 and crawler transfer case

  • Grand Marshal: Front subframe strength increased, front end deformation improved

  • Moonhawk: Added drift steering, rear suspension tweaked to reduce roll steer, “Drag” version suspension tuning

  • Hopper: Frame rigidity/deformation improved

  • 80s Pessima: Front axle shafts less likely to break

  • T-Series: Added ABS, changed tires to 24 rays for smoother rolling, fix tie rod mesh stretching, various rigidity and damping improvements, various optimizations for CPU performance

  • Semi Trailers: Added ABS, fixed trailer jacks exploding, changed tires to 24 rays for smoother rolling

  • Large Tilter jbeam redesigned to reduce clipping

  • Added Mod Slot to Boxutility, Boxutility_Large, Caravan and Piano

  • Added blue-green tint to car glass

  • Reduced vehicle memory bookkeeping

  • Fixed particles spawning 1 frame behind their emitting node

  • Wheels with numRays = 0 are ignored now

  • In Game Repository

  • Reworked Vehicle Damage app


  • Added N2O button to Simple Powertrain Control app and adjusted positioning


  • Better naming/grammar for car, level, and scenario descriptions

  • Sliders in the camera options menu no longer change values each frame but rather once you release the slider

  • Added BBCode parsing to scenario menus

  • Fixed Engine Damage app

  • Fixed bug where Tachometer app would sometimes not initialise correctly

  • Fixed issue where certain languages would result in text overflowing on menu buttons

  • Torque Curve app can now show data for certain configurations such as N2O, Turbo etc

  • Fixed physics instability message not showing up until pause was toggled off

  • Added ability to use mouse scroll wheel even if BeamNG.drive window isn’t focused

  • The FPS limiter can now be toggled on/off without losing the value of choice

  • Added UI translations for binding filters

  • Fixed inability to click buttons when mouse axes were incorrectly assigned to nodegrabber

  • Added warning log when the user’s Steam language is not recognized

  • Improved stream sending logic, minor speedup

  • Added ABS mode setting, allowing you to have an “Arcade ABS” on any car

  • Improved the readings of the engine dyno app

  • Added horn sounds, and siren sounds for emergency vehicles


  • Several minor filter, volume, reverb and distance attenuation adjustments

  • Improved skid sounds by adding a second layer with higher frequencies

  • Added new vehicle wind event

  • Added new surface layer “tire pops” for very slow speeds on asphalt

  • Added different environmental reverb settings depending on map

  • Added afterfire events

  • Added blow-off valve events

  • Added UI sound events; UI sounds not anymore effected by interior filter

  • Added new snapshots and sidechain compression for specific sounds to better cut through

  • Added new vehicle fire sounds (burn and ignition)

  • Added new tire burst events

  • Added new UI sound for “take picture”

  • Added environmental sounds and reverb zones for West Coast, USA

  • Added traffic environmental sound for garage in day time



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