Age Twisters is a simple yet charming spin on the co-op adventure that aims to feel like watching a Pixar movie

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As I’m making my way through the beginning of two-player co-op adventure Age Twisters alongside the founders of developer Piccolo Studios, I’m told the goal was to create a game that evokes the same feelings as watching a Pixar movie with your child. Now I am admittedly sprogless, but it wasn’t difficult to latch onto those similar fuzzy feelings of nostalgia and familial love even as I completed puzzles alongside a man I’d only met minutes prior.

Age Twisters is the studio’s attempt at a game like It Takes Two or Split Fiction, albeit much lower on the toughness scale—something which the developer itself admits, instead going for a game that’s constantly evolving and different rather than outright difficult. It takes a granddaughter-grandfather duo and slaps a couple of age-bending bracelets on them, allowing each one to age up or down all the way from a young child to a hobbling old bean.

Age Twisters

(Image credit: Krafton)

It’s a wonderfully novel mechanic—each age has its own portrait, voice acting, and dynamic dialogue that’ll shift as you age up or down across the story. Each even comes with their own quirks. I attempted to jump over a gap as an old lady but was unable to, and similarly found myself stuck when trying to jump up and grab onto a ledge as a tiny tyke.

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