BeamNG – Capsule

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  • Posted on:
  • Category:
    CarsCars
  • System:
    Windows
  • License:
    Freeware
  • Developer:
    CYCJoseph
  • Price:
    USD 0

Capsule is a series of single-decker and double-decker buses with various lengths ranging from 10.5m 2-axle to 19.5m articulated 4-axle.
Available with both left-hand drive (LHD) and right-hand drive (RHD) variants.

Features:

  • Colour route display​
  • Openable passenger doors, wheelchair ramps and engine door (can be controlled using keyboard or vehicle trigger)
  • Digital gauges (go to the game UI settings to switch between metric and imperial unit)​
  • Head-up display (press shift+H to turn on and off)​
  • Interior lights (press Y to turn on and off)
  • Animated wipers
    • Hold \ (backslash) to activate mist mode
    • Press shift+\ to cycle between intermittent, low speed and high speed mode
  • Dummy driver and passengers (adjustable weight for the latter) (dummy model by @B25Mitch)
    • Search “dum” in parts selector to find the dummies
(Might affect performance even though the jbeam structures for the dummy passengers are greatly simplified)
  • Hybrid and electric variants
  • Realistic mirrors (make sure it is enabled in graphic settings)
  • Experimental dynamic decals support
  • Spawn the bus in garage mode and search “skin” in parts selector. Change paint design to “Empty” and enable dynamic textures.
  • Go to skin editor
  • Press F11 to open world editor, then select Window > Experimental > Dynamic Decals
  • In the Dynamic Decals Tools window, scroll down to Advanced > Settings > Material and select “capsule_body”
  • Press F11 to exit world editor. Now the decals can be applied to the body.
  • After exporting the skin, it can be found in the Dynamic Textures slot. ​

Credits:
Parts of the jbeam are based on the Wentward Pack by @Ai’Torror and @DaddelZeit
@DaddelZeit for the 4WS LUA code

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BeamNG – Capsule

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